Hi Tech Systems Q Tracker

Skrivet av superadmin fre, 2011-09-09 08:14

Intuitive Server - DDR or VTR Interface

Q-Tracker is an intuitive interface to a server, DDR or VTR for fast and easy
storage, management and recall of cue points.

Based on touch screen technology, for the first time, the compilation of a list
of events for subsequent review or replay can be carried out by technical or
non-technical personnel, such as a presenters and commentators.

Live video feeds are displayed on the Q-Tracker screen together with a user- configurable graphical display with a number of “Hot spots” - camera positions
or other live incoming feeds - again configurable by the user.

The usual Hi Tech familiar machine controls are used for operation such as
cue, play, pause, re-cue and so on. A custom control panel is also available,
for example - pre set variable speed playback buttons.

The display shows a list of over 1,000 stored cue points, arranged as
“different events” shown as thumb nails, with relevant data such as source ID
(such as camera position name), timecode, cue number and so on.

A preview screen is provided for cue management. As in all Hi Tech controllers,
sources can be ganged together to allow multi-cue point capture for one event
- enabling replay of the same event from a number of different camera angles.

Q-Tracker is a system based around a touch screen and a main frame.

The "live" video and "playback" video sources are connected to the main frame
and to the recorders - Q-tracker accepts analogue monitoring quality signals, or
SDI with an optional input adaptor.

The recorders are connected via RS422 to the main frame for record and
replay control.

To store a cue point the operator simply touches the "preset auto sequence"
button or live video source screens - a thumbnail image is instantly displayed
with the source ID and the time code of the cue point along with the cue number,
also the operator can enter from a pre-defined list further information such as
player or event such as a goal.

Alternatively, cue points can be time referenced to the first cue marked and will
therefore relate to the real time of the event being covered.

As a cue point is stored, the relevant hot spot is updated with the number of
cues stored so far for that source point. Cues are recalled by touching the
thumbnail - where they are instantly loaded into the preview screen displaying
the selected cue point for review or replay - the preview screen can be resized
for greater clarity.

Once stored a cue point can be recalled and trimmed to suit the event - perhaps
moving backwards in time to capture action before the pre-set reaction time.
Using the preview screen, material can be reviewed backwards or forwards
around the cue point by dragging on the screen with one’s finger.

Cue points can also be nudged forwards or backwards using buttons in the
machine control section of the screen.
A simple method of entry of in and out points based upon a particular cue point
is provided together with a duration and duration left display.

Variable slo-mo playback control is also available.
Once a number of cues are marked with in and out points, a play list can be
compiled by dragging and dropping cues onto the play list screen.
A play list can rapidly be built using the preset auto sequence menu - each
sequential click of “mark-in” captures a cue with an in point, assigns a
corresponding out point to the previous cue until the list is complete and is
then ready for play out.

A secondary screen for management tools is also provided for a variety of
functions - status of up to 12 connected server ports (in VDCP mode), ingest
VTR control, event parameter definition, user metadata import and a browser

The management toolset makes it possible is possible build a “recipe” for
any event being covered.
For instance, for horse racing there could be a different recipe for each race
It is equally possible to build a template of hot keys. These keys can be used
as additional metadata for when entering a cue.

If enabled in the set up menu, the hot key menu will immediately pop up
allowing for the selection of player or event such as a goal.

The icons can be imported as common graphics files. It is subsequently
possible, by use of filters, to search the cue database for all events associated
with a specific hot key.

The secondary screen allows management of up to 12 server ports, in the case
of more than six being required, a second operator’s screen is needed which is networked to Q-Tracker. The multi-tab browser is intended to view server
diagnostics and set ups, or to display web pages relevant to event being covered.

Key features:

  • Up to 12 sources technically monitored by the management screen
  • Each operator screen controls up to six sources, expansion by
    network connection
  • Sources can be RS422 or VDCP controlled, and can be ganged together
    for record and replay
  • Source video material displayed on touch screen, with record/play/E-E
    status indicator
  • Cues captured by touching the source to capture a thumbnail view of the
    point of interest and associated metadata – over 1,000 cues can be stored
  • Cues recalled by touching thumbnail, cue is displayed on scaleable
    preview screen
  • In and out points can be added by dragging or nudging the action to the
    desired point(s)
  • Subsequently, a play list can be built by dragging and dropping the cues
    with in and out points into the play list menu
  • A play list can be built using a preset sequence of source cue capture
  • Varispeed playback by touch screen or pre-set speeds
  • Sophisticated metadata filters for cue search
  • User defined display of event layout and associated camera positions
  • Each event can have multiple sub events for easy advance through the
    schedule - touching “next sub event” stores the current data and clears
    the system for the next set of cues
  • Events and sub events are stored with all thumbnails and metadata for subsequent recall.
  • User defined graphical icons can be annotated at cue capture to individual
    cues for subsequent filter search.
  • Reaction time to cue capture can be pre set to suit the operator and/or
    the nature of the event
  • Cue nudge time can also be preset
  • Hardware comprises two 18” touch screens, a mainframe and appropriate software licenses. Monitoring quality video inputs are composite or SDI as
    an option